Saturday, 5 May 2012
Concept Art for Prophase
So I cannot decide whether I should use the first colour scheme or the second. The second one reminds me of looking through an electronic microscope at the cells. However, the colours of the first one are more believable in terms of being inside a body.
Labels:
Commission,
Year 1
Friday, 4 May 2012
Concept Art for The Bad Guys
So I looked for things that hinder cell division so that I could use those as my villains.
These here are things called Cytholethal Distending Toxin that are produced by certain strains of C Jejuni.
Again, I would appreciate feedback =D. Please.
Labels:
Commission,
Year 1
Concept Art: Qlo
Okay. this is Qlo. He is the character that you will be playing in the game. He is a cell that is going through the cell reproduction cycle.
The one in colour is the final design that I have chosen.
Let me know what you think =)
The one in colour is the final design that I have chosen.
Let me know what you think =)
Labels:
Commission,
Year 1
Concept Art: G2 Phase
Here is level four of the game. Tell me which version you like best =)
Enter G2 Phase:
Enter G2 Phase:
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| Image One |
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| Image Two |
Labels:
Commission,
Year 1
Thursday, 3 May 2012
Concept Art for Interphase
Here is the concept art for the level of Interphase that I created. The second image is where I used the inverse option to give a 'photo negative' look to the image. I do prefer the first image due to the colours that it holds. However, the tissue region(stuff that looks like a brick wall/ giraffe skin) in the second one is bold and looks very striking. It also has an 'X-ray' look about it that seems to fit the theme of the game.
![]() |
| Image One |
![]() |
| Image Two |
Labels:
Commission,
Year 1
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