Showing posts with label adaptation. Show all posts
Showing posts with label adaptation. Show all posts

Thursday, 25 April 2013

Adaptation: Lighting Tests: Cypress Trees

I have divided the beauty pass render into four sections, each containing a different lighting. I quite like the first and the fourth from the left. I think they look more 'realistic' However, the two in the middle are nice to look at but it is a bit to bright for my liking.

Beauty Pass

Ambient Occlusion Pass

ZDepth Pass

Monday, 22 April 2013

Adaptation: Kundan Flower Textures


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Adaptation: Hibiscus Textures

The gold seems to be a tad pixelated. I am working on that but here are the colour combinations for the Hibiscus flower.

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Adaptation: The Peacock Cypress Tree

As this tree is based on the structure of a peacock, I wanted the bark to be blue like the plumage of the bird.
Here are renders that I got on giving the bark a bit of blue.


Adaptation: Cypress Tree Textures

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Colour 1
Colour 2
Colour 3
Transparency
Bump Map 1
Bump Map 2










Friday, 19 April 2013

Adaptation: Marigold Textures


Colour

Bump Map

Transparency




Adaptation: Marigold Texture Numero Uno


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Adaptation: Lotus Filigree





Okay, so this is the better version of the gold filigree. I put in a gold texture image rather than playing around with the settings of the colour on the blinn.

Adaptation: Texture Render Tests: Lotus

 I'm pretty happy with these renders. It's just that the gold filigree appears to be a bit grainy in a few places. Does anyone know how I can get rid of it? Otherwise, I like the way the light is bouncing off of it.


Lower Light Intensity

Higher Light Intensity